Fog in ubershader
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@@ -74,6 +74,9 @@ void GPU::reset() {
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lightingLUT.fill(0);
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lightingLUTDirty = true;
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fogLUT.fill(0);
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fogLUTDirty = true;
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totalAttribCount = 0;
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fixedAttribMask = 0;
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fixedAttribIndex = 0;
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