Fog in ubershader
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@@ -130,7 +130,7 @@ std::string FragmentGenerator::generate(const FragmentConfig& config) {
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uniform sampler2D u_tex0;
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uniform sampler2D u_tex1;
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uniform sampler2D u_tex2;
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uniform sampler2D u_tex_lighting_lut;
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uniform sampler2D u_tex_luts;
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)";
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ret += uniformDefinition;
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@@ -144,7 +144,7 @@ std::string FragmentGenerator::generate(const FragmentConfig& config) {
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}
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float lutLookup(uint lut, int index) {
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return texelFetch(u_tex_lighting_lut, ivec2(index, int(lut)), 0).r;
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return texelFetch(u_tex_luts, ivec2(index, int(lut)), 0).r;
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}
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vec3 regToColor(uint reg) {
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