[GPU] Start texture combiner implementation
This commit first implements experimental and incomplete texture combiner support. Currently only the first texture combiner is implemented. Many sources and combine modes are not implemented yet.
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@@ -24,7 +24,14 @@ class Renderer {
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OpenGL::VertexBuffer vbo;
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GLint alphaControlLoc = -1;
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GLint texUnitConfigLoc = -1;
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// TEV configuration uniform locations
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GLint textureEnv0SourceLoc = -1;
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GLint textureEnv0OperandLoc = -1;
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GLint textureEnv0CombinerLoc = -1;
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GLint textureEnv0ColorLoc = -1;
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GLint textureEnv0ScaleLoc = -1;
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// Depth configuration uniform locations
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GLint depthOffsetLoc = -1;
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GLint depthScaleLoc = -1;
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