More boilerplate
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#pragma once
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#include "helpers.hpp"
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#include "renderer_gl/renderer_gl.hpp"
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#include "x64_regs.hpp"
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// Recompiler that takes the current vertex attribute configuration, ie the format of vertices (VAO in OpenGL) and emits optimized
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// code in our CPU's native architecture for loading vertices
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class VertexLoaderJIT {
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using PICARegs = const std::array<u32, 0x300>&;
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using Callback = void(*)(Vertex* output, size_t count); // A function pointer to JIT-emitted code
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Callback compileConfig(PICARegs regs);
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public:
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#ifndef PANDA3DS_DYNAPICA_SUPPORTED
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void loadVertices(Vertex* output, size_t count, PICARegs regs) {
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Helpers::panic("Vertex Loader JIT: Tried to load vertices with JIT on platform that does not support vertex loader jit");
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}
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#else
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void loadVertices(Vertex* output, size_t count, PICARegs regs);
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#endif
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};
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