Initial UserSaveData impl
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@@ -25,17 +25,22 @@ namespace PathType {
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}
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namespace ArchiveID {
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enum : u32 {
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SelfNCCH = 3,
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SaveData = 4,
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ExtSaveData = 6,
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SharedExtSaveData = 7,
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SystemSaveData = 8,
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SDMC = 9,
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SDMCWriteOnly = 0xA,
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enum : u32 {
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SelfNCCH = 3,
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SaveData = 4,
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ExtSaveData = 6,
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SharedExtSaveData = 7,
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SystemSaveData = 8,
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SDMC = 9,
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SDMCWriteOnly = 0xA,
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SavedataAndNcch = 0x2345678A
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};
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SavedataAndNcch = 0x2345678A,
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// 3DBrew: This is the same as the regular SaveData archive, except with this the savedata ID and mediatype is loaded from the input archive
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// lowpath.
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UserSaveData1 = 0x567890B2,
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// 3DBrew: Similar to 0x567890B2 but can only access Accessible Save specified in exheader?
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UserSaveData2 = 0x567890B4,
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};
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static std::string toString(u32 id) {
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switch (id) {
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