Migrate OpenGL specific headers to renderer_gl
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@@ -607,6 +607,8 @@ void RendererGL::reset() {
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}
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void RendererGL::initGraphicsContext() {
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gl.reset();
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OpenGL::Shader vert(vertexShader, OpenGL::Vertex);
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OpenGL::Shader frag(fragmentShader, OpenGL::Fragment);
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triangleProgram.create({vert, frag});
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