Add const equvalent for OpenGL::Vector operator[]
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@@ -20,6 +20,7 @@
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#pragma once
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#pragma once
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#include <array>
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#include <array>
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#include <cassert>
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#include <cassert>
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#include <cstddef>
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#include <functional>
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#include <functional>
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#include <initializer_list>
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#include <initializer_list>
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#include <iostream>
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#include <iostream>
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@@ -546,7 +547,8 @@ namespace OpenGL {
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T& y() { return g(); }
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T& y() { return g(); }
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T& z() { return b(); }
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T& z() { return b(); }
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T& w() { return a(); }
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T& w() { return a(); }
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T& operator[](int index) { return m_storage[index]; }
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T& operator[](size_t index) { return m_storage[index]; }
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const T& operator[](size_t index) const { return m_storage[index]; }
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T& u() { return r(); }
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T& u() { return r(); }
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T& v() { return g(); }
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T& v() { return g(); }
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@@ -103,6 +103,7 @@ void ShaderEmitter::compileInstruction(const PICAShader& shaderUnit) {
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case ShaderOpcodes::IFC: recIFC(shaderUnit, instruction); break;
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case ShaderOpcodes::IFC: recIFC(shaderUnit, instruction); break;
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case ShaderOpcodes::IFU: recIFU(shaderUnit, instruction); break;
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case ShaderOpcodes::IFU: recIFU(shaderUnit, instruction); break;
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case ShaderOpcodes::MOV: recMOV(shaderUnit, instruction); break;
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case ShaderOpcodes::MOV: recMOV(shaderUnit, instruction); break;
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case ShaderOpcodes::MOVA: recMOVA(shaderUnit, instruction); break;
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case ShaderOpcodes::MAX: recMAX(shaderUnit, instruction); break;
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case ShaderOpcodes::MAX: recMAX(shaderUnit, instruction); break;
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case ShaderOpcodes::MUL: recMUL(shaderUnit, instruction); break;
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case ShaderOpcodes::MUL: recMUL(shaderUnit, instruction); break;
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case ShaderOpcodes::NOP: break;
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case ShaderOpcodes::NOP: break;
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@@ -280,6 +281,16 @@ void ShaderEmitter::recMOV(const PICAShader& shader, u32 instruction) {
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const u32 operandDescriptor = shader.operandDescriptors[instruction & 0x7f];
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const u32 operandDescriptor = shader.operandDescriptors[instruction & 0x7f];
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const u32 src = getBits<12, 7>(instruction);
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const u32 src = getBits<12, 7>(instruction);
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const u32 idx = getBits<19, 2>(instruction);
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const u32 idx = getBits<19, 2>(instruction);
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loadRegister<1>(src1_xmm, shader, src, idx, operandDescriptor); // Load source 1 into scratch1
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u32 componentMask = operandDescriptor & 0xf;
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Helpers::panic("Implement MOVA");
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}
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void ShaderEmitter::recMOVA(const PICAShader& shader, u32 instruction) {
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const u32 operandDescriptor = shader.operandDescriptors[instruction & 0x7f];
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const u32 src = getBits<12, 7>(instruction);
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const u32 idx = getBits<19, 2>(instruction);
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const u32 dest = getBits<21, 5>(instruction);
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const u32 dest = getBits<21, 5>(instruction);
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loadRegister<1>(src1_xmm, shader, src, idx, operandDescriptor); // Load source 1 into scratch1
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loadRegister<1>(src1_xmm, shader, src, idx, operandDescriptor); // Load source 1 into scratch1
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