First Metal cleanup & formatting pass
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@@ -8,17 +8,12 @@ class LutTexture {
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public:
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LutTexture(MTL::Device* device, MTL::TextureType type, MTL::PixelFormat pixelFormat, u32 width, u32 height, const char* name);
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~LutTexture();
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u32 getNextIndex();
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// Getters
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MTL::Texture* getTexture() { return texture; }
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u32 getCurrentIndex() { return currentIndex; }
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private:
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MTL::Texture* texture;
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u32 currentIndex = 0;
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};
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