First Metal cleanup & formatting pass
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@@ -12,8 +12,9 @@ static constexpr u32 signExtend3To32(u32 val) {
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u32 Texture::getTexelETC(bool hasAlpha, u32 u, u32 v, u32 width, std::span<const u8> data) {
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// Pixel offset of the 8x8 tile based on u, v and the width of the texture
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u32 offs = ((u & ~7) * 8) + ((v & ~7) * width);
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if (!hasAlpha)
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if (!hasAlpha) {
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offs >>= 1;
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}
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// In-tile offsets for u/v
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u &= 7;
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