[ActionReplay] Add HID stuff
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@@ -5,6 +5,7 @@
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#include "helpers.hpp"
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#include "memory.hpp"
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#include "services/hid.hpp"
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class ActionReplay {
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using Cheat = std::vector<u32>; // A cheat is really just a bunch of 64-bit opcodes neatly encoded into 32-bit chunks
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@@ -24,6 +25,7 @@ class ActionReplay {
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// Program counter
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u32 pc = 0;
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Memory& mem;
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HIDService& hid;
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// Has the cheat ended?
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bool running = false;
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@@ -41,8 +43,10 @@ class ActionReplay {
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void write16(u32 addr, u16 value);
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void write32(u32 addr, u32 value);
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void pushConditionBlock(bool condition);
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public:
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ActionReplay(Memory& mem);
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ActionReplay(Memory& mem, HIDService& hid);
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void runCheat(const Cheat& cheat);
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void reset();
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};
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@@ -4,6 +4,7 @@
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#include "action_replay.hpp"
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#include "helpers.hpp"
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#include "services/hid.hpp"
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// Forward-declare this since it's just passed and we don't want to include memory.hpp and increase compile time
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class Memory;
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@@ -20,12 +21,12 @@ class Cheats {
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std::vector<u32> instructions;
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};
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Cheats(Memory& mem);
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Cheats(Memory& mem, HIDService& hid);
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void addCheat(const Cheat& cheat);
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void reset();
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void run();
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private:
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ActionReplay ar; // An ActionReplay cheat machine for executing CTRPF codes
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ActionReplay ar; // An ActionReplay cheat machine for executing CTRPF codes
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std::vector<Cheat> cheats;
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};
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