[PICA] Fix more shader bugs
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@@ -150,7 +150,8 @@ class PICAShader {
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public:
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std::array<u32, 512> loadedShader; // Currently loaded & active shader
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std::array<u32, 512> bufferedShader; // Shader to be transferred when the SH_CODETRANSFER_END reg gets written to
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u32 entrypoint = 0; // Initial shader PC
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u32 boolUniform;
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std::array<OpenGL::Vector<u8, 4>, 4> intUniforms;
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std::array<vec4f, 96> floatUniforms;
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