[PICA] Fix more shader bugs
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@@ -113,6 +113,10 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
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shaderUnit.vs.uploadWord(value);
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break;
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case VertexShaderEntrypoint:
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shaderUnit.vs.entrypoint = value & 0xffff;
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break;
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case VertexShaderTransferEnd:
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if (value != 0) shaderUnit.vs.finalize();
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break;
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