Get emulator rendering working with Qt
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@@ -15,4 +15,8 @@ class RendererSw final : public Renderer {
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
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void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) override;
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void screenshot(const std::string& name) override;
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#ifdef PANDA3DS_FRONTEND_QT
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virtual void initGraphicsContext([[maybe_unused]] GL::Context* context) override {}
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#endif
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};
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