Get emulator rendering working with Qt
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@@ -20,7 +20,7 @@
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#ifdef PANDA3DS_ENABLE_OPENGL
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ScreenWidget::ScreenWidget(QWidget* parent) : QWidget(parent) {
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// Create a native window for use with our graphics API of choice
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resize(320, 240);
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resize(400, 240 * 2);
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setAutoFillBackground(false);
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setAttribute(Qt::WA_NativeWindow, true);
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@@ -33,18 +33,6 @@ ScreenWidget::ScreenWidget(QWidget* parent) : QWidget(parent) {
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if (!createGLContext()) {
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Helpers::panic("Failed to create GL context for display");
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}
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// Make our context current to use it
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glContext->MakeCurrent();
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// Enable VSync for now
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glContext->SetSwapInterval(1);
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OpenGL::setViewport(320, 240);
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OpenGL::setClearColor(1.0, 0.0, 0.0, 1.0);
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OpenGL::clearColor();
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// Swap buffers to display our red as a test
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glContext->SwapBuffers();
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}
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bool ScreenWidget::createGLContext() {
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