[GPU] Upload configuration for all texture combiners to the shader program
Upload the configuration register values for the remaining texture combiners to the shader program's uniforms. This is in preparation for emulating those texture combiners next.
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@@ -26,11 +26,11 @@ class Renderer {
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GLint texUnitConfigLoc = -1;
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// TEV configuration uniform locations
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GLint textureEnv0SourceLoc = -1;
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GLint textureEnv0OperandLoc = -1;
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GLint textureEnv0CombinerLoc = -1;
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GLint textureEnv0ColorLoc = -1;
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GLint textureEnv0ScaleLoc = -1;
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GLint textureEnvSourceLoc = -1;
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GLint textureEnvOperandLoc = -1;
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GLint textureEnvCombinerLoc = -1;
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GLint textureEnvColorLoc = -1;
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GLint textureEnvScaleLoc = -1;
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// Depth configuration uniform locations
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GLint depthOffsetLoc = -1;
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