metal: create renderer
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@@ -129,6 +129,7 @@ class MainWindow : public QMainWindow {
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// Tracks whether we are using an OpenGL-backed renderer or a Vulkan-backed renderer
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bool usingGL = false;
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bool usingVk = false;
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bool usingMtl = false;
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// Variables to keep track of whether the user is controlling the 3DS analog stick with their keyboard
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// This is done so when a gamepad is connected, we won't automatically override the 3DS analog stick settings with the gamepad's state
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