GLES: Properly stub out logic ops
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@@ -1263,5 +1263,7 @@ void RendererGL::setupGLES() {
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}
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// Stub out logic operations so that calling them doesn't crash the emulator
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glLogicOp = [](GLenum) {};
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}
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if (!glLogicOp) {
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glLogicOp = [](GLenum) {};
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}
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}
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