Make incomplete framebuffers warn instead of panic
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@@ -48,7 +48,7 @@ struct ColourBuffer {
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fbo.bind(OpenGL::DrawAndReadFramebuffer);
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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Helpers::panic("Incomplete framebuffer");
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Helpers::warn("ColourBuffer: Incomplete framebuffer");
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}
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// TODO: This should not clear the framebuffer contents. It should load them from VRAM.
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