Stub GPU DMA, fix up some FS stuff. horribly wrong savedata implementation
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@@ -9,7 +9,7 @@ namespace PathType {
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Empty = 1,
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Binary = 2,
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ASCII = 3,
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UTF8 = 4,
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UTF16 = 4,
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};
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}
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@@ -68,7 +68,6 @@ struct ArchiveSession {
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class ArchiveBase {
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protected:
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using Result = u32;
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using Handle = u32;
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Memory& mem;
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