Stub GPU DMA, fix up some FS stuff. horribly wrong savedata implementation
This commit is contained in:
@@ -27,8 +27,10 @@ class FSService {
|
||||
std::optional<Handle> openFileHandle(ArchiveBase* archive, const FSPath& path);
|
||||
|
||||
// Service commands
|
||||
void closeArchive(u32 messagePointer);
|
||||
void initialize(u32 messagePointer);
|
||||
void openArchive(u32 messagePointer);
|
||||
void openFile(u32 messagePointer);
|
||||
void openFileDirectly(u32 messagePointer);
|
||||
|
||||
public:
|
||||
|
||||
@@ -44,6 +44,7 @@ class GPUService {
|
||||
void processCommandList(u32* cmd);
|
||||
void memoryFill(u32* cmd);
|
||||
void triggerDisplayTransfer(u32* cmd);
|
||||
void triggerDMARequest(u32* cmd);
|
||||
void flushCacheRegions(u32* cmd);
|
||||
|
||||
public:
|
||||
|
||||
Reference in New Issue
Block a user