Formatting
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@@ -130,10 +130,10 @@ struct DepthBuffer {
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}
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}
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void free() {
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void free() {
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valid = false;
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if (texture.exists()) {
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if (texture.exists()) {
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texture.free();
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texture.free();
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}
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}
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valid = false;
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}
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}
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bool matches(DepthBuffer& other) {
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bool matches(DepthBuffer& other) {
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