[GPU] Stub FlushCacheRange, increase size of shader memory
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@@ -43,6 +43,7 @@ class GPUService {
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void processCommandList(u32* cmd);
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void memoryFill(u32* cmd);
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void triggerDisplayTransfer(u32* cmd);
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void flushCacheRegions(u32* cmd);
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public:
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GPUService(Memory& mem, GPU& gpu, u32& currentPID) : mem(mem), gpu(gpu), currentPID(currentPID) {}
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