[GL] Disable scissor in clearBuffer
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@@ -471,6 +471,7 @@ void RendererGL::display() {
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void RendererGL::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) {
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log("GPU: Clear buffer\nStart: %08X End: %08X\nValue: %08X Control: %08X\n", startAddress, endAddress, value, control);
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gl.disableScissor();
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const auto color = colourBufferCache.findFromAddress(startAddress);
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if (color) {
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