Initial screen layout implementation
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@@ -89,7 +89,7 @@ class RendererMTL final : public Renderer {
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MTL::Texture* lastDepthTexture = nullptr;
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// Information about the final 3DS screen -> Window blit, accounting for things like scaling and shifting the output based on
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// the window's dimensions.
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// the window's dimensions. Updated whenever the screen size or layout changes.
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struct {
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float topScreenX = 0;
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float topScreenY = 0;
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