Add GPU_DEBUG_INFO CMake-Option
Adds a project-wide setting for allowing renderer code to add additional diagnostic data. Currently used to allow `opengl.hpp` to conditionally implement debug-labeling and scopes.
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@@ -13,6 +13,8 @@ endif()
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project(Alber)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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option(GPU_DEBUG_INFO "Enable additional GPU debugging info" OFF)
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include_directories(${PROJECT_SOURCE_DIR}/include/)
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include_directories(${PROJECT_SOURCE_DIR}/include/kernel)
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include_directories (${FMT_INCLUDE_DIR})
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@@ -138,4 +140,9 @@ source_group("Source Files\\Third Party" FILES ${THIRD_PARTY_SOURCE_FILES})
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add_executable(Alber ${SOURCE_FILES} ${FS_SOURCE_FILES} ${KERNEL_SOURCE_FILES} ${LOADER_SOURCE_FILES} ${SERVICE_SOURCE_FILES}
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${PICA_SOURCE_FILES} ${RENDERER_GL_SOURCE_FILES} ${THIRD_PARTY_SOURCE_FILES} ${HEADER_FILES})
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target_link_libraries(Alber PRIVATE dynarmic SDL2-static glad)
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target_link_libraries(Alber PRIVATE dynarmic SDL2-static glad)
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if(GPU_DEBUG_INFO)
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target_compile_definitions(Alber PRIVATE GPU_DEBUG_INFO=1)
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endif()
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