We can now load lua scripts properly
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@@ -21,7 +21,7 @@ class MainWindow : public QMainWindow {
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private:
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// Types of messages we might send from the GUI thread to the emulator thread
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enum class MessageType { LoadROM, Reset, Pause, Resume, TogglePause, DumpRomFS, PressKey, ReleaseKey };
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enum class MessageType { LoadROM, Reset, Pause, Resume, TogglePause, DumpRomFS, PressKey, ReleaseKey, LoadLuaScript };
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// Tagged union representing our message queue messages
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struct EmulatorMessage {
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@@ -35,6 +35,10 @@ class MainWindow : public QMainWindow {
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struct {
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u32 key;
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} key;
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struct {
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std::string* str;
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} string;
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};
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};
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@@ -72,4 +76,5 @@ class MainWindow : public QMainWindow {
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void keyPressEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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void loadLuaScript(const std::string& code);
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};
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