[GL] Actually implement logic ops
This commit is contained in:
@@ -62,7 +62,6 @@ class RendererGL final : public Renderer {
|
||||
MAKE_LOG_FUNCTION(log, rendererLogger)
|
||||
void setupBlending();
|
||||
void setupStencilTest(bool stencilEnable);
|
||||
void setupLogicOp();
|
||||
void bindDepthBuffer();
|
||||
void setupTextureEnvState();
|
||||
void bindTexturesToSlots();
|
||||
|
||||
Reference in New Issue
Block a user