metal: remove unused texture functions
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@@ -54,18 +54,6 @@ namespace Metal {
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void free();
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void free();
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u64 sizeInBytes();
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u64 sizeInBytes();
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u8 decodeTexelBGR8ToRGBA8(u32 u, u32 v, std::span<const u8> data);
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u8 decodeTexelA1BGR5ToRGBA8(u32 u, u32 v, std::span<const u8> data);
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u8 decodeTexelB5G6R5ToRGBA8(u32 u, u32 v, std::span<const u8> data);
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u8 decodeTexelABGR4ToRGBA8(u32 u, u32 v, std::span<const u8> data);
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u8 decodeTexelAI8ToRGBA8(u32 u, u32 v, std::span<const u8> data);
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u8 decodeTexelI8ToRGBA8(u32 u, u32 v, std::span<const u8> data);
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u8 decodeTexelAI4ToRGBA4(u32 u, u32 v, std::span<const u8> data);
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u8 decodeTexelAI4ToRGBA8(u32 u, u32 v, std::span<const u8> data);
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u8 decodeTexelI4ToRGBA4(u32 u, u32 v, std::span<const u8> data);
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u8 decodeTexelI4ToRGBA8(u32 u, u32 v, std::span<const u8> data);
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u8 decodeTexelA4ToA8(u32 u, u32 v, std::span<const u8> data);
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// Returns the format of this texture as a string
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// Returns the format of this texture as a string
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std::string_view formatToString() { return PICA::textureFormatToString(format); }
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std::string_view formatToString() { return PICA::textureFormatToString(format); }
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};
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};
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