Add GSP::GPU::AcquireRight
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@@ -6,11 +6,17 @@
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class GPUService {
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Handle handle = KernelHandles::GPU;
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Memory& mem;
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u32& currentPID; // Process ID of the current process
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// At any point in time only 1 process has privileges to use rendering functions
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// This is the PID of that process
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u32 privilegedProcess;
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// Service commands
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void acquireRight(u32 messagePointer);
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public:
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GPUService(Memory& mem) : mem(mem) {}
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GPUService(Memory& mem, u32& currentPID) : mem(mem), currentPID(currentPID) {}
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void reset();
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void handleSyncRequest(u32 messagePointer);
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};
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