Implement svcGetCurrentProcessorNumber
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@@ -35,6 +35,7 @@ void Kernel::serviceSVC(u32 svc) {
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case 0x0A: svcSleepThread(); break;
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case 0x0B: getThreadPriority(); break;
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case 0x0C: setThreadPriority(); break;
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case 0x11: getCurrentProcessorNumber(); break;
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case 0x13: svcCreateMutex(); break;
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case 0x14: svcReleaseMutex(); break;
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case 0x15: svcCreateSemaphore(); break;
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@@ -158,7 +159,7 @@ void Kernel::reset() {
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// Make main thread object. We do not have to set the entrypoint and SP for it as the ROM loader does.
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// Main thread seems to have a priority of 0x30. TODO: This creates a dummy context for thread 0,
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// which is thankfully not used. Maybe we should prevent this
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mainThread = makeThread(0, VirtualAddrs::StackTop, 0x30, -2, 0, ThreadStatus::Running);
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mainThread = makeThread(0, VirtualAddrs::StackTop, 0x30, ProcessorID::Default, 0, ThreadStatus::Running);
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currentThreadIndex = 0;
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setupIdleThread();
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