Make HLE DSP load binaries too

This commit is contained in:
wheremyfoodat
2025-07-08 17:42:58 +03:00
parent c872cfb507
commit 69bbb13d5d
4 changed files with 62 additions and 28 deletions

View File

@@ -5,6 +5,7 @@
#include <cstring>
#include <thread>
#include "audio/dsp_binary.hpp"
#include "services/dsp.hpp"
#undef Assert
@@ -13,33 +14,6 @@
using namespace Audio;
struct Dsp1 {
// All sizes are in bytes unless otherwise specified
u8 signature[0x100];
u8 magic[4];
u32 size;
u8 codeMemLayout;
u8 dataMemLayout;
u8 pad[3];
u8 specialType;
u8 segmentCount;
u8 flags;
u32 specialStart;
u32 specialSize;
u64 zeroBits;
struct Segment {
u32 offs; // Offset of the segment data
u32 dspAddr; // Start of the segment in 16-bit units
u32 size;
u8 pad[3];
u8 type;
u8 hash[0x20];
};
Segment segments[10];
};
TeakraDSP::TeakraDSP(Memory& mem, Scheduler& scheduler, DSPService& dspService, EmulatorConfig& config)
: DSPCore(mem, scheduler, dspService, config), pipeBaseAddr(0), running(false) {
// Set up callbacks for Teakra