Ubershader: Add lighting shadergen override
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@@ -30,7 +30,7 @@ class RendererGL final : public Renderer {
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OpenGL::VertexArray vao;
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OpenGL::VertexBuffer vbo;
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bool usingUbershader = true;
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bool enableUbershader = true;
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// Data
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struct {
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@@ -110,7 +110,7 @@ class RendererGL final : public Renderer {
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virtual std::string getUbershader() override;
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virtual void setUbershader(const std::string& shader) override;
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virtual void setUbershaderSetting(bool value) override { usingUbershader = value; }
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virtual void setUbershaderSetting(bool value) override { enableUbershader = value; }
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std::optional<ColourBuffer> getColourBuffer(u32 addr, PICA::ColorFmt format, u32 width, u32 height, bool createIfnotFound = true);
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