Metal renderer fixes for iOS
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@@ -22,12 +22,8 @@ IOS_EXPORT void iosCreateEmulator() {
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hidService = &emulator->getServiceManager().getHID();
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emulator->initGraphicsContext(nullptr);
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// auto path = emulator->getAppDataRoot() / "Kirb Demo.3ds";
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auto path = emulator->getAppDataRoot() / "Kirb Demo.3ds";
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//auto path = emulator->getAppDataRoot() / "toon_shading.elf";
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auto path = emulator->getAppDataRoot() / "toon_shading.elf";
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emulator->loadROM(path);
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printf("Created emulator\n");
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}
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IOS_EXPORT void iosRunFrame(CAMetalLayer* layer) {
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