Memory rework pt 2 (#801)
* Memory: Rework FCRAM management entirely Disables a lot of functionality... but I didn't want to commit too much to this commit Also reworks virtual memory management somewhat (but needs more work) * Accurately handle MemoryState for virtual memory Previously all non-free blocks were marked as Reserved * Memory: Consolidate state and permission changes Can now use a single function to change either state, permissions, or both Also merge vmem blocks that have the same state and permissions * Memory: Fix double reset for FCRAM manager Fix minor bug with permission tracking * Memory: Implement Protect operation in ControlMemory * Memory: Implement Unmap in ControlMemory Also do a sanity check to make sure the memory region is free for linear allocations * Memory: Make TLS only 0x200 bytes for each thread Also move TLS to Base region * RO: Unmap CROs when unloaded Thanks @noumidev * Kernel: Return used app memory for Commit ResourceLimit Not quite correct, but nothing to be done until process management is improved Also remove the stack limit for CXIs (thanks amogus) * Kernel: Report used app memory for GetProcessInfo 2 Not really correct, but it should be accurate for applications at least * Formatting changes * Initial fastmem support * PCSX2 fastmem depression * Move away from PCSX2 fastmem * Add enum_flag_ops.hpp * Finally building on Windows * Almost got a PoC * Fix arm64 builds * This somehow works * This also works... * Properly fix fastmem * Add free region manager * Update boost * Add ScopeExit * Comment out asserts on Linux/Mac/Android * Comment out ASSERT_MSG asserts too * Fix derp * Attempt to fix Android * Disable fastmem on Android * Fix Android again maybe pt 2 * android pls * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * Update host_memory.cpp * Properly reset memory arena on reset * Proper ashmem code for Android * more * Add temporary Android buildjet script for faster prototype builds * Fix fastmem (again) * Clean up shared memory * Remove Android BuildJet runner * a * Revert "a" This reverts commit 5443ad6f2a794c19c9b1a1567ca1c7f58eed78cd. * Re-add ELF support * Re-add 3DSX support * GetSystemInfo, GetProcessInfo: Memory sizes should be in bytes * Update Boost * Update metal-cpp * Fix metal renderer compilation * Fix fastmem mapping * Clean up fastmem code * Fix oopsie again * Emulator: Reorder struct * Kernel types: Cleanup * Cleanup * More cleanup * Make invalid mprotects warn instead of panicking * Add setting for toggling fastmem * More cleanup * Properly initialize BSS to zeroes * Remove unused code * Formatting * Cleanup * Memory/CRO: Workaround for Pokemon XY * NCSD loader: Fix BSS (again) * NCSD loader: Fix BSS (again) (again) * More memory fixes * Memory: Remove unused code * FS: Warn on unimplemented functions instead of panic * Update software_keyboard.cpp * Libretro: Add fastmem option * FRD: Stub SaveLocalAccountData --------- Co-authored-by: PSI-Rockin <PSI-Rockin@users.noreply.github.com>
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include/dynamic_library.hpp
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include/dynamic_library.hpp
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// SPDX-FileCopyrightText: 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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namespace Common {
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/**
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* Provides a platform-independent interface for loading a dynamic library and retrieving symbols.
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* The interface maintains an internal reference count to allow one handle to be shared between
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* multiple users.
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*/
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class DynamicLibrary final {
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public:
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/// Default constructor, does not load a library.
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explicit DynamicLibrary();
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/// Automatically loads the specified library. Call IsOpen() to check validity before use.
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explicit DynamicLibrary(const char* filename);
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/// Initializes the dynamic library with an already opened handle.
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explicit DynamicLibrary(void* handle_);
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/// Moves the library.
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DynamicLibrary(DynamicLibrary&&) noexcept;
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DynamicLibrary& operator=(DynamicLibrary&&) noexcept;
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/// Delete copies, we can't copy a dynamic library.
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DynamicLibrary(const DynamicLibrary&) = delete;
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DynamicLibrary& operator=(const DynamicLibrary&) = delete;
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/// Closes the library.
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~DynamicLibrary();
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/// Returns the specified library name with the platform-specific suffix added.
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[[nodiscard]] static std::string getUnprefixedFilename(const char* filename);
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/// Returns the specified library name in platform-specific format.
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/// Major/minor versions will not be included if set to -1.
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/// If libname already contains the "lib" prefix, it will not be added again.
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/// Windows: LIBNAME-MAJOR-MINOR.dll
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/// Linux: libLIBNAME.so.MAJOR.MINOR
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/// Mac: libLIBNAME.MAJOR.MINOR.dylib
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[[nodiscard]] static std::string getVersionedFilename(const char* libname, int major = -1, int minor = -1);
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/// Returns true if a module is loaded, otherwise false.
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[[nodiscard]] bool isOpen() const { return handle != nullptr; }
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/// Loads (or replaces) the handle with the specified library file name.
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/// Returns true if the library was loaded and can be used.
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[[nodiscard]] bool open(const char* filename);
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/// Unloads the library, any function pointers from this library are no longer valid.
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void close();
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/// Returns the address of the specified symbol (function or variable) as an untyped pointer.
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/// If the specified symbol does not exist in this library, nullptr is returned.
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[[nodiscard]] void* getSymbolAddress(const char* name) const;
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/// Obtains the address of the specified symbol, automatically casting to the correct type.
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/// Returns true if the symbol was found and assigned, otherwise false.
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template <typename T>
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[[nodiscard]] bool getSymbol(const char* name, T* ptr) const {
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*ptr = reinterpret_cast<T>(getSymbolAddress(name));
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return *ptr != nullptr;
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}
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private:
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/// Platform-dependent data type representing a dynamic library handle.
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void* handle = nullptr;
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};
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} // namespace Common
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