Memory rework pt 2 (#801)
* Memory: Rework FCRAM management entirely Disables a lot of functionality... but I didn't want to commit too much to this commit Also reworks virtual memory management somewhat (but needs more work) * Accurately handle MemoryState for virtual memory Previously all non-free blocks were marked as Reserved * Memory: Consolidate state and permission changes Can now use a single function to change either state, permissions, or both Also merge vmem blocks that have the same state and permissions * Memory: Fix double reset for FCRAM manager Fix minor bug with permission tracking * Memory: Implement Protect operation in ControlMemory * Memory: Implement Unmap in ControlMemory Also do a sanity check to make sure the memory region is free for linear allocations * Memory: Make TLS only 0x200 bytes for each thread Also move TLS to Base region * RO: Unmap CROs when unloaded Thanks @noumidev * Kernel: Return used app memory for Commit ResourceLimit Not quite correct, but nothing to be done until process management is improved Also remove the stack limit for CXIs (thanks amogus) * Kernel: Report used app memory for GetProcessInfo 2 Not really correct, but it should be accurate for applications at least * Formatting changes * Initial fastmem support * PCSX2 fastmem depression * Move away from PCSX2 fastmem * Add enum_flag_ops.hpp * Finally building on Windows * Almost got a PoC * Fix arm64 builds * This somehow works * This also works... * Properly fix fastmem * Add free region manager * Update boost * Add ScopeExit * Comment out asserts on Linux/Mac/Android * Comment out ASSERT_MSG asserts too * Fix derp * Attempt to fix Android * Disable fastmem on Android * Fix Android again maybe pt 2 * android pls * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * Update host_memory.cpp * Properly reset memory arena on reset * Proper ashmem code for Android * more * Add temporary Android buildjet script for faster prototype builds * Fix fastmem (again) * Clean up shared memory * Remove Android BuildJet runner * a * Revert "a" This reverts commit 5443ad6f2a794c19c9b1a1567ca1c7f58eed78cd. * Re-add ELF support * Re-add 3DSX support * GetSystemInfo, GetProcessInfo: Memory sizes should be in bytes * Update Boost * Update metal-cpp * Fix metal renderer compilation * Fix fastmem mapping * Clean up fastmem code * Fix oopsie again * Emulator: Reorder struct * Kernel types: Cleanup * Cleanup * More cleanup * Make invalid mprotects warn instead of panicking * Add setting for toggling fastmem * More cleanup * Properly initialize BSS to zeroes * Remove unused code * Formatting * Cleanup * Memory/CRO: Workaround for Pokemon XY * NCSD loader: Fix BSS (again) * NCSD loader: Fix BSS (again) (again) * More memory fixes * Memory: Remove unused code * FS: Warn on unimplemented functions instead of panic * Update software_keyboard.cpp * Libretro: Add fastmem option * FRD: Stub SaveLocalAccountData --------- Co-authored-by: PSI-Rockin <PSI-Rockin@users.noreply.github.com>
This commit is contained in:
63
include/kernel/fcram.hpp
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63
include/kernel/fcram.hpp
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@@ -0,0 +1,63 @@
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#pragma once
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#include <list>
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#include <memory>
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#include "helpers.hpp"
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class Memory;
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enum class FcramRegion {
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App = 0x100,
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Sys = 0x200,
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Base = 0x300,
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};
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struct FcramBlock {
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u32 paddr;
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s32 pages;
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FcramBlock(u32 paddr, s32 pages) : paddr(paddr), pages(pages) {}
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};
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using FcramBlockList = std::list<FcramBlock>;
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class KFcram {
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struct Region {
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struct Block {
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s32 pages;
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s32 pageOffset;
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bool used;
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Block(s32 pages, u32 pageOffset) : pages(pages), pageOffset(pageOffset), used(false) {}
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};
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std::list<Block> blocks;
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u32 start;
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s32 pages;
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s32 freePages;
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public:
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Region() : start(0), pages(0) {}
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void reset(u32 start, size_t size);
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void alloc(std::list<FcramBlock>& out, s32 pages, bool linear);
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u32 getUsedCount();
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u32 getFreeCount();
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};
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Memory& mem;
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Region appRegion, sysRegion, baseRegion;
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uint8_t* fcram;
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std::unique_ptr<u32> refs;
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public:
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KFcram(Memory& memory);
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void reset(size_t ramSize, size_t appSize, size_t sysSize, size_t baseSize);
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void alloc(FcramBlockList& out, s32 pages, FcramRegion region, bool linear);
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void incRef(FcramBlockList& list);
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void decRef(FcramBlockList& list);
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u32 getUsedCount(FcramRegion region);
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};
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@@ -7,6 +7,7 @@
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#include <vector>
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#include "config.hpp"
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#include "fcram.hpp"
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#include "helpers.hpp"
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#include "kernel_types.hpp"
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#include "logger.hpp"
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@@ -25,6 +26,8 @@ class Kernel {
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CPU& cpu;
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Memory& mem;
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KFcram fcramManager;
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// The handle number for the next kernel object to be created
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u32 handleCounter;
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// A list of our OS threads, the max number of which depends on the resource limit (hardcoded 32 per process on retail it seems).
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@@ -247,6 +250,7 @@ class Kernel {
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}
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ServiceManager& getServiceManager() { return serviceManager; }
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KFcram& getFcramManager() { return fcramManager; }
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Scheduler& getScheduler();
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void sendGPUInterrupt(GPUInterrupt type) { serviceManager.sendGPUInterrupt(type); }
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@@ -1,93 +1,108 @@
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#pragma once
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#include <array>
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#include <cstring>
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#include "fs/archive_base.hpp"
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#include "handles.hpp"
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#include "helpers.hpp"
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#include "result/result.hpp"
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enum class KernelObjectType : u8 {
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AddressArbiter, Archive, Directory, File, MemoryBlock, Process, ResourceLimit, Session, Dummy,
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// Bundle waitable objects together in the enum to let the compiler optimize certain checks better
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Event, Mutex, Port, Semaphore, Timer, Thread
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AddressArbiter,
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Archive,
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Directory,
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File,
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MemoryBlock,
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Process,
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ResourceLimit,
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Session,
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Dummy,
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// Bundle waitable objects together in the enum to let the compiler optimize certain checks better
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Event,
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Mutex,
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Port,
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Semaphore,
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Timer,
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Thread
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};
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enum class ResourceLimitCategory : int {
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Application = 0,
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SystemApplet = 1,
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LibraryApplet = 2,
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Misc = 3
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Application = 0,
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SystemApplet = 1,
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LibraryApplet = 2,
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Misc = 3,
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};
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// Reset types (for use with events and timers)
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enum class ResetType {
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OneShot = 0, // When the primitive is signaled, it will wake up exactly one thread and will clear itself automatically.
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Sticky = 1, // When the primitive is signaled, it will wake up all threads and it won't clear itself automatically.
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Pulse = 2, // Only meaningful for timers: same as ONESHOT but it will periodically signal the timer instead of just once.
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OneShot = 0, // When the primitive is signaled, it will wake up exactly one thread and will clear itself automatically.
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Sticky = 1, // When the primitive is signaled, it will wake up all threads and it won't clear itself automatically.
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Pulse = 2, // Only meaningful for timers: same as ONESHOT but it will periodically signal the timer instead of just once.
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};
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enum class ArbitrationType {
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Signal = 0,
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WaitIfLess = 1,
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DecrementAndWaitIfLess = 2,
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WaitIfLessTimeout = 3,
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DecrementAndWaitIfLessTimeout = 4
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Signal = 0,
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WaitIfLess = 1,
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DecrementAndWaitIfLess = 2,
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WaitIfLessTimeout = 3,
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DecrementAndWaitIfLessTimeout = 4,
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};
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enum class ProcessorID : s32 {
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AllCPUs = -1,
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Default = -2,
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AppCore = 0,
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Syscore = 1,
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New3DSExtra1 = 2,
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New3DSExtra2 = 3
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AllCPUs = -1,
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Default = -2,
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AppCore = 0,
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Syscore = 1,
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New3DSExtra1 = 2,
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New3DSExtra2 = 3
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};
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struct AddressArbiter {};
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struct ResourceLimits {
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HorizonHandle handle;
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HorizonHandle handle;
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s32 currentCommit = 0;
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s32 currentCommit = 0;
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};
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struct Process {
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// Resource limits for this process
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ResourceLimits limits;
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// Process ID
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u32 id;
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// Resource limits for this process
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ResourceLimits limits;
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// Process ID
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u32 id;
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Process(u32 id) : id(id) {}
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Process(u32 id) : id(id) {}
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};
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struct Event {
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// Some events (for now, only the DSP semaphore events) need to execute a callback when signalled
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// This enum stores what kind of callback they should execute
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enum class CallbackType : u32 {
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None, DSPSemaphore,
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};
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// Some events (for now, only the DSP semaphore events) need to execute a callback when signalled
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// This enum stores what kind of callback they should execute
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enum class CallbackType : u32 {
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None,
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DSPSemaphore,
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};
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u64 waitlist; // A bitfield where each bit symbolizes if the thread with thread with the corresponding index is waiting on the event
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ResetType resetType = ResetType::OneShot;
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CallbackType callback = CallbackType::None;
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bool fired = false;
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u64 waitlist; // A bitfield where each bit symbolizes if the thread with thread with the corresponding index is waiting on the event
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ResetType resetType = ResetType::OneShot;
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CallbackType callback = CallbackType::None;
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bool fired = false;
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Event(ResetType resetType) : resetType(resetType), waitlist(0) {}
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Event(ResetType resetType, CallbackType cb) : resetType(resetType), waitlist(0), callback(cb) {}
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Event(ResetType resetType) : resetType(resetType), waitlist(0) {}
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Event(ResetType resetType, CallbackType cb) : resetType(resetType), waitlist(0), callback(cb) {}
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};
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struct Port {
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static constexpr u32 maxNameLen = 11;
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static constexpr u32 maxNameLen = 11;
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char name[maxNameLen + 1] = {};
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bool isPublic = false; // Setting name=NULL creates a private port not accessible from svcConnectToPort.
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char name[maxNameLen + 1] = {};
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bool isPublic = false; // Setting name=NULL creates a private port not accessible from svcConnectToPort.
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Port(const char* name) {
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// If the name is empty (ie the first char is the null terminator) then the port is private
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isPublic = name[0] != '\0';
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std::strncpy(this->name, name, maxNameLen);
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}
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Port(const char* name) {
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// If the name is empty (ie the first char is the null terminator) then the port is private
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isPublic = name[0] != '\0';
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std::strncpy(this->name, name, maxNameLen);
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}
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};
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struct Session {
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@@ -145,92 +160,90 @@ struct Thread {
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};
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static const char* kernelObjectTypeToString(KernelObjectType t) {
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switch (t) {
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case KernelObjectType::AddressArbiter: return "address arbiter";
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case KernelObjectType::Archive: return "archive";
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case KernelObjectType::Directory: return "directory";
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case KernelObjectType::Event: return "event";
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case KernelObjectType::File: return "file";
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case KernelObjectType::MemoryBlock: return "memory block";
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case KernelObjectType::Port: return "port";
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case KernelObjectType::Process: return "process";
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case KernelObjectType::ResourceLimit: return "resource limit";
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case KernelObjectType::Session: return "session";
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case KernelObjectType::Mutex: return "mutex";
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case KernelObjectType::Semaphore: return "semaphore";
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case KernelObjectType::Thread: return "thread";
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case KernelObjectType::Dummy: return "dummy";
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default: return "unknown";
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}
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switch (t) {
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case KernelObjectType::AddressArbiter: return "address arbiter";
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case KernelObjectType::Archive: return "archive";
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case KernelObjectType::Directory: return "directory";
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case KernelObjectType::Event: return "event";
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case KernelObjectType::File: return "file";
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case KernelObjectType::MemoryBlock: return "memory block";
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case KernelObjectType::Port: return "port";
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case KernelObjectType::Process: return "process";
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case KernelObjectType::ResourceLimit: return "resource limit";
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case KernelObjectType::Session: return "session";
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case KernelObjectType::Mutex: return "mutex";
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case KernelObjectType::Semaphore: return "semaphore";
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case KernelObjectType::Thread: return "thread";
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case KernelObjectType::Dummy: return "dummy";
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default: return "unknown";
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}
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}
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struct Mutex {
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using Handle = HorizonHandle;
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using Handle = HorizonHandle;
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u64 waitlist; // Refer to the getWaitlist function below for documentation
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Handle ownerThread = 0; // Index of the thread that holds the mutex if it's locked
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Handle handle; // Handle of the mutex itself
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u32 lockCount; // Number of times this mutex has been locked by its daddy. 0 = not locked
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bool locked;
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u64 waitlist; // Refer to the getWaitlist function below for documentation
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Handle ownerThread = 0; // Index of the thread that holds the mutex if it's locked
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Handle handle; // Handle of the mutex itself
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u32 lockCount; // Number of times this mutex has been locked by its daddy. 0 = not locked
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bool locked;
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Mutex(bool lock, Handle handle) : locked(lock), waitlist(0), lockCount(lock ? 1 : 0), handle(handle) {}
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Mutex(bool lock, Handle handle) : locked(lock), waitlist(0), lockCount(lock ? 1 : 0), handle(handle) {}
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};
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struct Semaphore {
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u64 waitlist; // Refer to the getWaitlist function below for documentation
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s32 availableCount;
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s32 maximumCount;
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u64 waitlist; // Refer to the getWaitlist function below for documentation
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s32 availableCount;
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s32 maximumCount;
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Semaphore(s32 initialCount, s32 maximumCount) : availableCount(initialCount), maximumCount(maximumCount), waitlist(0) {}
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Semaphore(s32 initialCount, s32 maximumCount) : availableCount(initialCount), maximumCount(maximumCount), waitlist(0) {}
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};
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struct Timer {
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u64 waitlist; // Refer to the getWaitlist function below for documentation
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ResetType resetType = ResetType::OneShot;
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u64 fireTick; // CPU tick the timer will be fired
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u64 interval; // Number of ns until the timer fires for the second and future times
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bool fired; // Has this timer been signalled?
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bool running; // Is this timer running or stopped?
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u64 fireTick; // CPU tick the timer will be fired
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u64 interval; // Number of ns until the timer fires for the second and future times
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bool fired; // Has this timer been signalled?
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bool running; // Is this timer running or stopped?
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Timer(ResetType type) : resetType(type), fireTick(0), interval(0), waitlist(0), fired(false), running(false) {}
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};
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struct MemoryBlock {
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u32 addr = 0;
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u32 size = 0;
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u32 myPermission = 0;
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u32 otherPermission = 0;
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bool mapped = false;
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u32 addr = 0;
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u32 size = 0;
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u32 myPermission = 0;
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u32 otherPermission = 0;
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bool mapped = false;
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MemoryBlock(u32 addr, u32 size, u32 myPerm, u32 otherPerm) : addr(addr), size(size), myPermission(myPerm), otherPermission(otherPerm),
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mapped(false) {}
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MemoryBlock(u32 addr, u32 size, u32 myPerm, u32 otherPerm)
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: addr(addr), size(size), myPermission(myPerm), otherPermission(otherPerm), mapped(false) {}
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};
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// Generic kernel object class
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struct KernelObject {
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using Handle = HorizonHandle;
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Handle handle = 0; // A u32 the OS will use to identify objects
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void* data = nullptr;
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KernelObjectType type;
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Handle handle = 0; // A u32 the OS will use to identify objects
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void* data = nullptr;
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KernelObjectType type;
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KernelObject(Handle handle, KernelObjectType type) : handle(handle), type(type) {}
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KernelObject(Handle handle, KernelObjectType type) : handle(handle), type(type) {}
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// Our destructor does not free the data in order to avoid it being freed when our std::vector is expanded
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// Thus, the kernel needs to delete it when appropriate
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~KernelObject() {}
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// Our destructor does not free the data in order to avoid it being freed when our std::vector is expanded
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// Thus, the kernel needs to delete it when appropriate
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~KernelObject() {}
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template <typename T>
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T* getData() {
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return static_cast<T*>(data);
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}
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template <typename T>
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T* getData() {
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return static_cast<T*>(data);
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}
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const char* getTypeName() const {
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return kernelObjectTypeToString(type);
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}
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const char* getTypeName() const { return kernelObjectTypeToString(type); }
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// Retrieves a reference to the waitlist for a specified object
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// Retrieves a reference to the waitlist for a specified object
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// We return a reference because this function is only called in the kernel threading internals
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// We want the kernel to be able to easily manage waitlists, by reading/parsing them or setting/clearing bits.
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// As we mention in the definition of the "Event" struct, the format for wailists is very simple and made to be efficient.
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@@ -246,8 +259,7 @@ struct KernelObject {
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case KernelObjectType::Timer: return getData<Timer>()->waitlist;
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// This should be unreachable once we fully implement sync objects
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default: [[unlikely]]
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Helpers::panic("Called GetWaitList on kernel object without a waitlist (Type: %s)", getTypeName());
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default: [[unlikely]] Helpers::panic("Called GetWaitList on kernel object without a waitlist (Type: %s)", getTypeName());
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}
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}
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};
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};
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Block a user