Bisect TextureFmt and ColorFmt
Makes framebuffer-formats unrepresentable from texture formats while allowing them to alias each other. Add utility functions as well that just re-use the `TextureFmt` ones.
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@@ -46,7 +46,7 @@ class Renderer {
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OpenGL::uvec2 fbSize; // The size of the framebuffer (ie both the colour and depth buffer)'
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u32 colourBufferLoc; // Location in 3DS VRAM for the colour buffer
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u32 colourBufferLoc; // Location in 3DS VRAM for the colour buffer
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PICA::ColorFmt colourBufferFormat; // Format of the colours stored in the colour buffer
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// Same for the depth/stencil buffer
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