Bisect TextureFmt and ColorFmt
Makes framebuffer-formats unrepresentable from texture formats while allowing them to alias each other. Add utility functions as well that just re-use the `TextureFmt` ones.
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@@ -12,7 +12,7 @@ using Interval = boost::icl::right_open_interval<T>;
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struct Texture {
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u32 location;
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u32 config; // Magnification/minification filter, wrapping configs, etc
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PICA::ColorFmt format;
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PICA::TextureFmt format;
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OpenGL::uvec2 size;
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bool valid;
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@@ -23,7 +23,7 @@ struct Texture {
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Texture() : valid(false) {}
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Texture(u32 loc, PICA::ColorFmt format, u32 x, u32 y, u32 config, bool valid = true)
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Texture(u32 loc, PICA::TextureFmt format, u32 x, u32 y, u32 config, bool valid = true)
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: location(loc), format(format), size({x, y}), config(config), valid(valid) {
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u64 endLoc = (u64)loc + sizeInBytes();
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@@ -44,7 +44,7 @@ struct Texture {
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void free();
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u64 sizeInBytes();
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u32 decodeTexel(u32 u, u32 v, PICA::ColorFmt fmt, const void* data);
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u32 decodeTexel(u32 u, u32 v, PICA::TextureFmt fmt, const void* data);
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// Get the morton interleave offset of a texel based on its U and V values
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static u32 mortonInterleave(u32 u, u32 v);
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