Bisect TextureFmt and ColorFmt
Makes framebuffer-formats unrepresentable from texture formats while allowing them to alias each other. Add utility functions as well that just re-use the `TextureFmt` ones.
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@@ -322,7 +322,7 @@ void Renderer::drawVertices(PICA::PrimType primType, std::span<const Vertex> ver
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const u32 addr = (regs[0x85] & 0x0FFFFFFF) << 3;
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const u32 format = regs[0x8E] & 0xF;
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Texture targetTex(addr, static_cast<PICA::ColorFmt>(format), width, height, config);
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Texture targetTex(addr, static_cast<PICA::TextureFmt>(format), width, height, config);
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OpenGL::Texture tex = getTexture(targetTex);
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tex.bind();
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}
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