Add GLSL shader gen files
This commit is contained in:
30
src/core/PICA/shader_gen_glsl.cpp
Normal file
30
src/core/PICA/shader_gen_glsl.cpp
Normal file
@@ -0,0 +1,30 @@
|
||||
#include "PICA/shader_gen.hpp"
|
||||
using namespace PICA::ShaderGen;
|
||||
|
||||
std::string FragmentGenerator::generate(const PICARegs& regs) {
|
||||
std::string ret = "";
|
||||
|
||||
switch (api) {
|
||||
case API::GL: ret += "#version 410 core"; break;
|
||||
case API::GLES: ret += "#version 300 es"; break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
// Input and output attributes
|
||||
ret += R"(
|
||||
in vec3 v_tangent;
|
||||
in vec3 v_normal;
|
||||
in vec3 v_bitangent;
|
||||
in vec4 v_colour;
|
||||
in vec3 v_texcoord0;
|
||||
in vec2 v_texcoord1;
|
||||
in vec3 v_view;
|
||||
in vec2 v_texcoord2;
|
||||
flat in vec4 v_textureEnvColor[6];
|
||||
flat in vec4 v_textureEnvBufferColor;
|
||||
|
||||
out vec4 fragColour;
|
||||
)";
|
||||
|
||||
return ret;
|
||||
}
|
||||
Reference in New Issue
Block a user