Add basic controller input using the SDL2 GameController API
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@@ -87,6 +87,14 @@ public:
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void pressKey(u32 mask) { newButtons |= mask; }
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void releaseKey(u32 mask) { newButtons &= ~mask; }
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s16 getCirclepadX() {
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return circlePadX;
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}
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s16 getCirclepadY() {
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return circlePadY;
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}
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void setCirclepadX(s16 x) {
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circlePadX = x;
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@@ -129,4 +137,4 @@ public:
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void releaseTouchScreen() {
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touchScreenPressed = false;
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}
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};
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};
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@@ -90,9 +90,11 @@ class ServiceManager {
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// Input function wrappers
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void pressKey(u32 key) { hid.pressKey(key); }
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void releaseKey(u32 key) { hid.releaseKey(key); }
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void setCirclepadX(u16 x) { hid.setCirclepadX(x); }
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void setCirclepadY(u16 y) { hid.setCirclepadY(y); }
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s16 getCirclepadX() { return hid.getCirclepadX(); }
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s16 getCirclepadY() { return hid.getCirclepadY(); }
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void setCirclepadX(s16 x) { hid.setCirclepadX(x); }
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void setCirclepadY(s16 y) { hid.setCirclepadY(y); }
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void updateInputs(u64 currentTimestamp) { hid.updateInputs(currentTimestamp); }
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void setTouchScreenPress(u16 x, u16 y) { hid.setTouchScreenPress(x, y); }
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void releaseTouchScreen() { hid.releaseTouchScreen(); }
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};
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};
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