Add basic controller input using the SDL2 GameController API
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@@ -87,6 +87,14 @@ public:
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void pressKey(u32 mask) { newButtons |= mask; }
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void releaseKey(u32 mask) { newButtons &= ~mask; }
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s16 getCirclepadX() {
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return circlePadX;
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}
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s16 getCirclepadY() {
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return circlePadY;
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}
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void setCirclepadX(s16 x) {
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circlePadX = x;
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@@ -129,4 +137,4 @@ public:
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void releaseTouchScreen() {
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touchScreenPressed = false;
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}
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};
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};
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