Thread scheduling fixes (#722)
* Add thread preemption when a thread wakes up from a timeout * Add arbiter sleeping with timeout Update threads.cpp * Scheduler: Fix event numbers * More address arbiter fixes * Update preempt threads branch (#755) * CI: Fix Vulkan SDK action (#723) * GPU registers: Fix writes to some registers ignoring the mask (#725) Co-authored-by: henry <23128103+atem2069@users.noreply.github.com> * OLED theme * OLED theme config fix (#736) Co-authored-by: smiRaphi <neogt404@gmail.com> * Adding Swedish translation * Fix Metal renderer compilation on iOS * [Core] Improve iOS compilation workflow * [Qt] Hook Swedish to UI * AppDataDocumentProvider: Typo (#740) * More iOS work * More iOS progress * More iOS work * AppDataDocumentProvider: Add missing ``COLUMN_FLAGS`` in the default document projectation (#741) Fixes unable to copy files from device to app's internal storage problem * More iOS work * ios: Simplify MTKView interface (still doesn't work though) * ios: Pass CAMetalLayer instead of void* to Obj-C++ bridging header * Fix bridging cast * FINALLY IOS GRAPHICS * ios: Remove printf spam * Metal: Reimplement some texture formats on iOS * metal: implement texture decoder * metal: check for format support * metal: implement texture swizzling * metal: remove unused texture functions * Shadergen types: Add Metal & MSL * Format * Undo submodule changes * Readme: Add Chonkystation 3 * Metal: Use std::unique_ptr for texture decode * AppDataDocumentProvider: Allow to remove documents (#744) * AppDataDocumentProvider: Allow to remove documents * Typo * Metal renderer fixes for iOS * iOS driver: Add doc comments * iOS: Add frontend & frontend build files (#746) * iOS: Add SwiftUI part to repo * Add iOS build script * Update SDL2 submodule * Fix iOS build script * CI: Update xcode tools for iOS * Update iOS_Build.yml * Update iOS build * Lower XCode version * A * Update project.pbxproj * Update iOS_Build.yml * Update iOS_Build.yml * Update build.sh * iOS: Fail on build error * iOS: Add file picker (#747) * iOS: Add file picker * Fix lock placement * Qt: Add runpog icon (#752) * Update discord-rpc submodule (#753) * Remove cryptoppwin submodule (#754) --------- Co-authored-by: henry <23128103+atem2069@users.noreply.github.com> Co-authored-by: smiRaphi <neogt404@gmail.com> Co-authored-by: smiRaphi <87574679+smiRaphi@users.noreply.github.com> Co-authored-by: Daniel Nylander <po@danielnylander.se> Co-authored-by: Ishan09811 <156402647+Ishan09811@users.noreply.github.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: Albert <45282415+ggrtk@users.noreply.github.com> --------- Co-authored-by: henry <23128103+atem2069@users.noreply.github.com> Co-authored-by: smiRaphi <neogt404@gmail.com> Co-authored-by: smiRaphi <87574679+smiRaphi@users.noreply.github.com> Co-authored-by: Daniel Nylander <po@danielnylander.se> Co-authored-by: Ishan09811 <156402647+Ishan09811@users.noreply.github.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: Albert <45282415+ggrtk@users.noreply.github.com>
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@@ -80,6 +80,14 @@ void Kernel::arbitrateAddress() {
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break;
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}
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case ArbitrationType::WaitIfLessTimeout: {
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s32 word = static_cast<s32>(mem.read32(address)); // Yes this is meant to be signed
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if (word < value) {
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sleepThreadOnArbiterWithTimeout(address, ns);
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}
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break;
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}
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case ArbitrationType::Signal: signalArbiter(address, value); break;
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default: Helpers::panic("ArbitrateAddress: Unimplemented type %s", arbitrationTypeToString(type));
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}
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@@ -96,8 +104,9 @@ void Kernel::signalArbiter(u32 waitingAddress, s32 threadCount) {
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// Wake threads with the highest priority threads being woken up first
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for (auto index : threadIndices) {
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Thread& t = threads[index];
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if (t.status == ThreadStatus::WaitArbiter && t.waitingAddress == waitingAddress) {
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if ((t.status == ThreadStatus::WaitArbiter || t.status == ThreadStatus::WaitArbiterTimeout) && t.waitingAddress == waitingAddress) {
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t.status = ThreadStatus::Ready;
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t.gprs[0] = Result::Success; // Return that the arbiter was actually signalled and that we didn't timeout
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count += 1;
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// Check if we've reached the max number of. If count < 0 then all threads are released.
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@@ -138,6 +138,7 @@ void Kernel::waitSynchronization1() {
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// Add the current thread to the object's wait list
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object->getWaitlist() |= (1ull << currentThreadIndex);
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addWakeupEvent(t.wakeupTick);
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requireReschedule();
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}
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}
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@@ -232,6 +233,7 @@ void Kernel::waitSynchronizationN() {
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waitObjects[i].second->getWaitlist() |= (1ull << currentThreadIndex); // And add the thread to the object's waitlist
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}
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addWakeupEvent(t.wakeupTick);
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requireReschedule();
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} else {
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Helpers::panic("WaitSynchronizationN with waitAll");
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@@ -1,6 +1,7 @@
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#include "kernel.hpp"
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#include <cassert>
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#include <limits>
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#include "cpu.hpp"
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#include "kernel_types.hpp"
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@@ -161,6 +162,7 @@ void Kernel::reset() {
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threadIndices.clear();
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serviceManager.reset();
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nextScheduledWakeupTick = std::numeric_limits<u64>::max();
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needReschedule = false;
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// Allocate handle #0 to a dummy object and make a main process object
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@@ -2,6 +2,7 @@
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#include <bit>
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#include <cassert>
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#include <cstring>
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#include <limits>
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#include "arm_defs.hpp"
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#include "kernel.hpp"
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@@ -50,7 +51,7 @@ bool Kernel::canThreadRun(const Thread& t) {
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if (t.status == ThreadStatus::Ready) {
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return true;
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} else if (t.status == ThreadStatus::WaitSleep || t.status == ThreadStatus::WaitSync1 || t.status == ThreadStatus::WaitSyncAny ||
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t.status == ThreadStatus::WaitSyncAll) {
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t.status == ThreadStatus::WaitSyncAll || t.status == ThreadStatus::WaitArbiterTimeout) {
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// TODO: Set r0 to the correct error code on timeout for WaitSync{1/Any/All}
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return cpu.getTicks() >= t.wakeupTick;
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}
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@@ -215,6 +216,23 @@ void Kernel::sleepThreadOnArbiter(u32 waitingAddress) {
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requireReschedule();
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}
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void Kernel::sleepThreadOnArbiterWithTimeout(u32 waitingAddress, s64 timeoutNs) {
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regs[0] = Result::OS::Timeout; // This will be overwritten with success if we don't timeout
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// Timeout is 0, don't bother waiting, instantly timeout
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if (timeoutNs == 0) {
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return;
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}
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Thread& t = threads[currentThreadIndex];
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t.status = ThreadStatus::WaitArbiterTimeout;
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t.waitingAddress = waitingAddress;
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t.wakeupTick = getWakeupTick(timeoutNs);
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addWakeupEvent(t.wakeupTick);
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requireReschedule();
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}
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// Acquires an object that is **ready to be acquired** without waiting on it
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void Kernel::acquireSyncObject(KernelObject* object, const Thread& thread) {
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switch (object->type) {
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@@ -390,6 +408,7 @@ void Kernel::sleepThread(s64 ns) {
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t.status = ThreadStatus::WaitSleep;
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t.wakeupTick = getWakeupTick(ns);
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addWakeupEvent(t.wakeupTick);
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requireReschedule();
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}
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}
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@@ -688,6 +707,42 @@ bool Kernel::shouldWaitOnObject(KernelObject* object) {
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}
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}
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void Kernel::pollThreadWakeups() {
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rescheduleThreads();
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bool haveSleepingThread = false;
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u64 nextWakeupTick = std::numeric_limits<u64>::max();
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for (auto index : threadIndices) {
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const Thread& t = threads[index];
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if (t.status == ThreadStatus::WaitSleep || t.status == ThreadStatus::WaitSync1 || t.status == ThreadStatus::WaitSyncAny ||
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t.status == ThreadStatus::WaitSyncAll || t.status == ThreadStatus::WaitArbiterTimeout) {
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nextWakeupTick = std::min<u64>(nextWakeupTick, t.wakeupTick);
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haveSleepingThread = true;
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}
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}
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auto& scheduler = cpu.getScheduler();
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if (haveSleepingThread && nextWakeupTick > scheduler.currentTimestamp) {
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nextScheduledWakeupTick = nextWakeupTick;
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scheduler.addEvent(Scheduler::EventType::ThreadWakeup, nextWakeupTick);
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} else {
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nextScheduledWakeupTick = std::numeric_limits<u64>::max();
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}
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}
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void Kernel::addWakeupEvent(u64 tick) {
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// We only need to queue the event if the tick of the wakeup is coming sooner than our next scheduled wakeup.
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if (nextScheduledWakeupTick > tick) {
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nextScheduledWakeupTick = tick;
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auto& scheduler = cpu.getScheduler();
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scheduler.removeEvent(Scheduler::EventType::ThreadWakeup);
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scheduler.addEvent(Scheduler::EventType::ThreadWakeup, tick);
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}
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}
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std::vector<Thread> Kernel::getMainProcessThreads() {
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// Sort the thread indices so that they appear nicer in the debugger
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auto indices = threadIndices;
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