Switch out math_util.hpp
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@@ -14,7 +14,7 @@ struct Texture {
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u32 location;
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u32 config; // Magnification/minification filter, wrapping configs, etc
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PICA::TextureFmt format;
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Math::uvec2 size;
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OpenGL::uvec2 size;
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bool valid;
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// Range of VRAM taken up by buffer
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