Merge branch 'master' into metal2
This commit is contained in:
@@ -7,9 +7,10 @@
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#include <cstdio>
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#include <fstream>
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#include "version.hpp"
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#include "cheats.hpp"
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#include "input_mappings.hpp"
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#include "sdl_gyro.hpp"
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#include "sdl_sensors.hpp"
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#include "services/dsp.hpp"
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MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent), keyboardMappings(InputMappings::defaultKeyboardMappings()) {
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@@ -98,6 +99,14 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
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}
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}
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if (emu->getConfig().appVersionOnWindow) {
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setWindowTitle("Alber v" PANDA3DS_VERSION);
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}
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if (emu->getConfig().printAppVersion) {
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printf("Welcome to Panda3DS v%s!\n", PANDA3DS_VERSION);
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}
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// The emulator graphics context for the thread should be initialized in the emulator thread due to how GL contexts work
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emuThread = std::thread([this]() {
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const RendererType rendererType = emu->getConfig().rendererType;
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@@ -609,7 +618,7 @@ void MainWindow::pollControllers() {
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case SDL_CONTROLLERSENSORUPDATE: {
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if (event.csensor.sensor == SDL_SENSOR_GYRO) {
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auto rotation = Gyro::SDL::convertRotation({
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auto rotation = Sensors::SDL::convertRotation({
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event.csensor.data[0],
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event.csensor.data[1],
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event.csensor.data[2],
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@@ -618,6 +627,9 @@ void MainWindow::pollControllers() {
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hid.setPitch(s16(rotation.x));
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hid.setRoll(s16(rotation.y));
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hid.setYaw(s16(rotation.z));
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} else if (event.csensor.sensor == SDL_SENSOR_ACCEL) {
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auto accel = Sensors::SDL::convertAcceleration(event.csensor.data);
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hid.setAccel(accel.x, accel.y, accel.z);
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}
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break;
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}
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@@ -627,8 +639,13 @@ void MainWindow::pollControllers() {
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void MainWindow::setupControllerSensors(SDL_GameController* controller) {
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bool haveGyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE;
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bool haveAccelerometer = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE;
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if (haveGyro) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
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}
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if (haveAccelerometer) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
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}
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}
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