Make DSP backends properly configurable
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@@ -1,6 +1,7 @@
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#pragma once
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#include <filesystem>
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#include "audio/dsp_core.hpp"
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#include "renderer.hpp"
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// Remember to initialize every field here to its default value otherwise bad things will happen
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@@ -15,6 +16,7 @@ struct EmulatorConfig {
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bool shaderJitEnabled = shaderJitDefault;
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bool discordRpcEnabled = false;
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RendererType rendererType = RendererType::OpenGL;
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Audio::DSPCore::Type dspType = Audio::DSPCore::Type::Null;
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bool sdCardInserted = true;
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bool sdWriteProtected = false;
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