[Shader interpreter] Add LG2/EX2
This commit is contained in:
@@ -30,6 +30,8 @@ namespace ShaderOpcodes {
|
||||
RSQ = 0x0F,
|
||||
MOVA = 0x12,
|
||||
MOV = 0x13,
|
||||
DPHI = 0x18,
|
||||
DSTI = 0x19,
|
||||
SGEI = 0x1A,
|
||||
SLTI = 0x1B,
|
||||
NOP = 0x21,
|
||||
@@ -137,11 +139,14 @@ private:
|
||||
void cmp(u32 instruction);
|
||||
void dp3(u32 instruction);
|
||||
void dp4(u32 instruction);
|
||||
void dphi(u32 instruction);
|
||||
void ex2(u32 instruction);
|
||||
void flr(u32 instruction);
|
||||
void ifc(u32 instruction);
|
||||
void ifu(u32 instruction);
|
||||
void jmpc(u32 instruction);
|
||||
void jmpu(u32 instruction);
|
||||
void lg2(u32 instruction);
|
||||
void loop(u32 instruction);
|
||||
void mad(u32 instruction);
|
||||
void madi(u32 instruction);
|
||||
|
||||
Reference in New Issue
Block a user