Switch to not making positional lights pink in upstream
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@@ -232,8 +232,8 @@ void calcLighting(out vec4 primary_color, out vec4 secondary_color) {
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// Positional Light
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// Positional Light
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if (bitfieldExtract(GPUREG_LIGHTi_CONFIG, 0, 1) == 0) {
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if (bitfieldExtract(GPUREG_LIGHTi_CONFIG, 0, 1) == 0) {
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error_unimpl = true;
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// error_unimpl = true;
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// half_vector = normalize(normalize(light_vector + v_view) + view);
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half_vector = normalize(normalize(light_vector + v_view) + view);
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}
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}
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// Directional light
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// Directional light
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@@ -328,7 +328,7 @@ void calcLighting(out vec4 primary_color, out vec4 secondary_color) {
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if (fresnel_output2 == 1u) secondary_color.a = d[FR_LUT];
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if (fresnel_output2 == 1u) secondary_color.a = d[FR_LUT];
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if (error_unimpl) {
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if (error_unimpl) {
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secondary_color = primary_color = vec4(1.0, 0., 1.0, 1.0);
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// secondary_color = primary_color = vec4(1.0, 0., 1.0, 1.0);
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}
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}
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}
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}
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