Shadergen: Upload light uniforms
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@@ -17,11 +17,12 @@ namespace PICA {
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alignas(16) vec3 position;
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alignas(16) vec3 spotlightDirection;
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float distAttenuationBias;
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float distanceAttenuationBias;
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float distanceAttenuationScale;
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};
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struct FragmentUniforms {
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using vec3 = std::array<float, 3>;
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using vec4 = std::array<float, 4>;
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static constexpr usize tevStageCount = 6;
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@@ -33,6 +34,8 @@ namespace PICA {
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alignas(16) vec4 tevBufferColor;
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alignas(16) vec4 clipCoords;
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// Note: We upload this as a u32 and decode on GPU
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u32 globalAmbientLight;
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// NOTE: THIS MUST BE LAST so that if lighting is disabled we can potentially omit uploading it
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LightUniform lightUniforms[8];
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};
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