Shadergen: Upload light uniforms
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@@ -67,9 +67,20 @@ namespace PICA {
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ColourBufferLoc = 0x11D,
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FramebufferSize = 0x11E,
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// Lighting registers
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LightingEnable = 0x8F,
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Light0Specular0 = 0x140,
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Light0Specular1 = 0x141,
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Light0Diffuse = 0x142,
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Light0Ambient = 0x143,
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Light0XY = 0x144,
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Light0Z = 0x145,
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Light0SpotlightXY = 0x146,
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Light0SpotlightZ = 0x147,
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Light0AttenuationBias = 0x14A,
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Light0AttenuationScale = 0x14B,
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LightGlobalAmbient = 0x1C0,
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LightNumber = 0x1C2,
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LightConfig0 = 0x1C3,
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LightConfig1 = 0x1C4,
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