Shadergen: Upload light uniforms
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@@ -23,6 +23,8 @@ static constexpr const char* uniformDefinition = R"(
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vec4 tevBufferColor;
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vec4 clipCoords;
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// Note: We upload this as a u32 and decode on GPU
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uint globalAmbientLight;
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LightSource lightSources[8];
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};
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)";
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